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<channel>
	<title>Worlds in the Making</title>
	<atom:link href="http://hamfast.bryce-alive.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://hamfast.bryce-alive.org</link>
	<description>The Online Gallery of David Wiles - aka Hamfast</description>
	<lastBuildDate>Sun, 29 Jan 2012 11:49:20 +0000</lastBuildDate>
	<language>en</language>
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			<item>
		<title>Recovery&#8230;</title>
		<link>http://hamfast.bryce-alive.org/news/recovery/</link>
		<comments>http://hamfast.bryce-alive.org/news/recovery/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 11:44:06 +0000</pubDate>
		<dc:creator>David Wiles</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://hamfast.bryce-alive.org/?p=626</guid>
		<description><![CDATA[<p><img width="300" height="199" src="http://hamfast.bryce-alive.org/wp-content/uploads/cybercrime-300x199.jpg" class="attachment-medium wp-post-image" alt="cybercrime" title="cybercrime" /></p>At the moment the site looks a little messy and ragged around the edges. This is because a large number of sites around the world were the target of a large-scale attack by a Russian group of cyber-criminals attempting to highjack WordPress sites through zero-day SQL injection and other exploits in Javascript. My site as [...]]]></description>
			<content:encoded><![CDATA[<p><img width="300" height="199" src="http://hamfast.bryce-alive.org/wp-content/uploads/cybercrime-300x199.jpg" class="attachment-medium wp-post-image" alt="cybercrime" title="cybercrime" /></p><p style="text-align: justify;">At the moment the site looks a little messy and ragged around the edges. This is because a large number of sites around the world were the target of a large-scale attack by a Russian group of cyber-criminals attempting to highjack WordPress sites through zero-day SQL injection and other exploits in Javascript. My site as well as several others I am associated with were attacked and *partially* compromised.</p>
<p style="text-align: justify;">I was able to undo all the damage quite easily and put several measures in place to prevent similar attacks in future, but there was a little bit of collateral damage on &#8220;Worlds in the Making&#8221; galleries. There are a few glitches and anomalies on the main page, and these will be fixed in the next month or so.</p>
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		<item>
		<title>WIP 26 December 2011</title>
		<link>http://hamfast.bryce-alive.org/work-in-progress/wip-26-december-2011/</link>
		<comments>http://hamfast.bryce-alive.org/work-in-progress/wip-26-december-2011/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 19:42:50 +0000</pubDate>
		<dc:creator>David Wiles</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://hamfast.bryce-alive.org/?p=614</guid>
		<description><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/hobbitdance-501917_300x200.jpg"/></p>Here are both hobbits dancing. Again straight out of Vue 9, with no post-production&#8230; Vue 9 is proving to be one hell of a program for throwing curve balls. I have been getting the wierdest render artifacts and have had to recreate the materials twice from scratch.]]></description>
			<content:encoded><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/hobbitdance-501917_300x200.jpg"/></p><p>Here are both hobbits dancing. Again straight out of Vue 9, with no post-production&#8230; Vue 9 is proving to be one hell of a program for throwing curve balls. I have been getting the wierdest render artifacts and have had to recreate the materials twice from scratch.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>WIP &#8211; 23 July 2011</title>
		<link>http://hamfast.bryce-alive.org/work-in-progress/wip-23-july-2011/</link>
		<comments>http://hamfast.bryce-alive.org/work-in-progress/wip-23-july-2011/#comments</comments>
		<pubDate>Sat, 23 Jul 2011 18:48:45 +0000</pubDate>
		<dc:creator>David Wiles</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://hamfast.bryce-alive.org/?p=608</guid>
		<description><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/femalehobbit-264307_300x200.jpg"/></p>Here is the female partner to the male hobbit dancing. Straight out of Vue 9, with no post-production&#8230;yet]]></description>
			<content:encoded><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/femalehobbit-264307_300x200.jpg"/></p><p>Here is the female partner to the male hobbit dancing. Straight out of Vue 9, with no post-production&#8230;yet</p>
]]></content:encoded>
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		<item>
		<title>WIP &#8211; 20 July 2011</title>
		<link>http://hamfast.bryce-alive.org/work-in-progress/wip-20-july-2011/</link>
		<comments>http://hamfast.bryce-alive.org/work-in-progress/wip-20-july-2011/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 21:15:34 +0000</pubDate>
		<dc:creator>David Wiles</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://hamfast.bryce-alive.org/?p=602</guid>
		<description><![CDATA[<p><img src=""/></p>Another test render, this time in Vue 9 with my new hobbit clothes created by Marvelous Designer 2 and my own texturing]]></description>
			<content:encoded><![CDATA[<p><img src=""/></p><p>Another test render, this time in Vue 9 with my new hobbit clothes created by Marvelous Designer 2 and my own texturing</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>WIP &#8211; 16 June 2011</title>
		<link>http://hamfast.bryce-alive.org/work-in-progress/wip-16-june-2011/</link>
		<comments>http://hamfast.bryce-alive.org/work-in-progress/wip-16-june-2011/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 16:50:28 +0000</pubDate>
		<dc:creator>David Wiles</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://hamfast.bryce-alive.org/work-in-progress/work-in-progress-16-june-2011/</guid>
		<description><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/hobbitfemale1-353884_300x200.png"/></p>A simple test render of a hobbit female. Right out of Poser 7 with no postwork except the gradated backdrop. The clothing comes straight of Marvelous Designer 2 with some default diffuse maps applied. I used AprilYSH&#8217;s &#8220;Aoife Hair&#8221;. It works very well and is very &#8220;hobbitish&#8221;.]]></description>
			<content:encoded><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/hobbitfemale1-353884_300x200.png"/></p><p>A simple test render of a hobbit female. Right out of Poser 7 with no  postwork except the gradated backdrop. The clothing comes straight of  Marvelous Designer 2 with some default diffuse maps applied. I used  AprilYSH&#8217;s &#8220;Aoife Hair&#8221;. It works very well and is very &#8220;hobbitish&#8221;.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Work in Progress &#8211; June 2011</title>
		<link>http://hamfast.bryce-alive.org/work-in-progress/work-in-progress-june-2011/</link>
		<comments>http://hamfast.bryce-alive.org/work-in-progress/work-in-progress-june-2011/#comments</comments>
		<pubDate>Fri, 10 Jun 2011 20:46:30 +0000</pubDate>
		<dc:creator>David Wiles</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://hamfast.bryce-alive.org/work-in-progress/work-in-progress-june-2011/</guid>
		<description><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/hobbitwench-109296_300x200.jpg"/></p>I have returned to my foray into my series &#8220;Life in the Shire&#8221; &#8211; this time the subject is hobbits enjoying an ale at the Green Dragon, and no decent shire inn would be without a hobbit serving wench! For that I need my newly acquired Marvelous Designer 2 program and lots of research into [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/hobbitwench-109296_300x200.jpg"/></p><p style="text-align: justify;">I have returned to my foray into my series &#8220;Life in the Shire&#8221; &#8211; this time the subject is hobbits enjoying an ale at the Green Dragon, and no decent shire inn would be without a hobbit serving wench!</p>
<p><span id="more-582"></span></p>
<p style="text-align: justify;">For that I need my newly acquired Marvelous Designer 2 program and lots of research into &#8220;wench attire&#8221; kindly provided by my good friend and muse <a href="http://www.rosemaryr.com/">Rosemary Regan</a> and you can see the provisional results. Fluffy toes and curly hair come later!</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HDRI/IBL in Bryce &#8211; A new approach</title>
		<link>http://hamfast.bryce-alive.org/tutorials/hdriibl-in-bryce-a-new-approach/</link>
		<comments>http://hamfast.bryce-alive.org/tutorials/hdriibl-in-bryce-a-new-approach/#comments</comments>
		<pubDate>Tue, 31 May 2011 20:14:00 +0000</pubDate>
		<dc:creator>David Wiles</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://hamfast.bryce-alive.org/?p=536</guid>
		<description><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/Shrinkwrap-20301_290x200.jpg"/></p>A mini-tutorial created by my good friend, Rosemary Regan &#8211; it taught me a lot! HDRI/IBL in Bryce &#8211; A new approach on the BryceBlog.]]></description>
			<content:encoded><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/Shrinkwrap-20301_290x200.jpg"/></p><p>A mini-tutorial created by my good friend, Rosemary Regan &#8211; it taught me a lot!</p>
<p><a href="http://bryceblog.bryce-alive.org/?p=16" target="_blank">HDRI/IBL in Bryce &#8211; A new approach</a> on the BryceBlog.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The scale cube method of OBJ importing from Poser into Bryce&#8230;</title>
		<link>http://hamfast.bryce-alive.org/tutorials/the-scale-cube-method/</link>
		<comments>http://hamfast.bryce-alive.org/tutorials/the-scale-cube-method/#comments</comments>
		<pubDate>Tue, 31 May 2011 18:45:35 +0000</pubDate>
		<dc:creator>David Wiles</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://hamfast.bryce-alive.org/?p=480</guid>
		<description><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/scalecubetitle-91135_300x200.jpg"/></p>I will not go into great detail of how the scaling of objects in Bryce works &#8211; because I don&#8217;t really understand enough of how they work. Susan Kitchens and Victor Gavenda in their book &#8220;Real world Bryce 4&#8243;, dedicate the entire 6th chapter to this aspect of Bryce. It is enough to say however, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/scalecubetitle-91135_300x200.jpg"/></p><div class='et-box et-info'>
					<div class='et-box-content'><p style="text-align: justify;">A tutorial I created a while back with Bryce 4, but it is relevant as long as Bryce has issues with importing large .OBJ files from Poser&#8230;</p></div></div>
<p style="text-align: justify;">I will not go into great detail of how the scaling of objects in Bryce works &#8211; because I don&#8217;t really understand enough of how they work. Susan Kitchens and Victor Gavenda in their book &#8220;Real world Bryce 4&#8243;, dedicate the entire 6th chapter to this aspect of Bryce.</p>
<p style="text-align: justify;">It is enough to say however, that when Bryce imports objects from other programs (in this case WaveFront OBJ files) it scales them according to its own internal grid, and the results are sometimes quite erratic. So let us start with the problem:</p>
<p><span id="more-480"></span></p>
<p style="text-align: justify;">Importing single OBJ figure files from Poser to Bryce is quite easy, but I noticed a problem when I started creating larger files in Poser with more than one figure &#8211; especially DAZ3D&#8217;s Millenium figures. I created a scene with 2 figures including the Victoria 2.0 figure and exported them as a single OBJ group file in Poser. I then closed Poser, fired up Bryce and imported the OBJ file&#8230;</p>
<p style="text-align: justify;"><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport1.jpg"><img class="alignnone size-full wp-image-508" title="bryceimport1" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport1.jpg" alt="" width="283" height="193" /></a></p>
<p style="text-align: justify;">&#8230;and got the following error. (this is an ongoing problem since Bryce 4 and still reoccurs in 6.1 &amp; 7)</p>
<p style="text-align: justify;"><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport2.jpg"><img class="alignnone size-full wp-image-510" title="bryceimport2" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport2.jpg" alt="" width="324" height="129" /></a></p>
<p style="text-align: justify;">This is a pretty common error with large .OBJ files. I have noticed similar errors with .3DS files (3D Studio) and with 512Mb of RAM it is hard to believe! The solution comes with its own problem&#8230;</p>
<p style="text-align: justify;">I then returned to Poser and set about splitting my Poser scene into its individual figures and exporting them as smaller .OBJ files. <em>(Bryce cannot import a single large .OBJ file, but can import smaller .OBJ files even though the smaller files together are larger in size than the single OBJ file!)</em> I then imported them one by one into Bryce into the scene that I had prepared&#8230;</p>
<p style="text-align: justify;"><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport3.jpg"><img class="alignnone size-full wp-image-511" title="bryceimport3" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport3.jpg" alt="" width="262" height="297" /></a><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport4.jpg"><img class="alignnone size-full wp-image-512" title="bryceimport4" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport4.jpg" alt="" width="248" height="297" /></a></p>
<p style="text-align: justify;">&#8230;and immediately I could see that there was a problem with scale. The German Sheperd dog was now the same size as the woman and the side view in Bryce confirmed it!</p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport5.jpg"><img class="alignnone size-full wp-image-513" title="bryceimport5" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport5.jpg" alt="" width="318" height="297" /></a></p>
<p style="text-align: justify;">Apart from physically rescaling the individual object in Bryce, (which is not an easy task as percentages are not used in the Object Attributes and proportional rescaling is not well supported) the placement of the figures is a difficult task too and all my hard work with the posing of intricate items like hands in Poser has to be tackled again when placing the individual figures in the group.</p>
<p style="text-align: justify;">The solution lays in Bryce&#8217;s own internal grid and something common to both Poser and Bryce &#8211; a simple cube!<br />
<strong><em>Enter the scale cube&#8230;</em></strong></p>
<p style="text-align: justify;">When I created simple geometric objects with other 3D programs &#8211; including Poser &#8211; and I imported them into Bryce I noticed that they appeared at pretty much the size and position that I wanted them. I then started to experiment with a technique I call the &#8220;scale cube&#8221; method.</p>
<p style="text-align: justify;"><strong>1. </strong>Load or create your scene in Poser</p>
<p style="text-align: justify;"><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate1.jpg"><img class="alignnone size-full wp-image-514" title="posercreate1" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate1.jpg" alt="" width="460" height="335" /></a></p>
<p style="text-align: justify;"><strong>2. </strong>Select the Props menu on the right hand menu of Poser.<em> (You will have to click on the strange looking tab on the right edge to access the library lists) </em>A drop down menu will appear. Select the Prop Types library category.</p>
<p style="text-align: justify;"><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate2.jpg"><img class="alignnone size-full wp-image-515" title="posercreate2" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate2.jpg" alt="" width="460" height="348" /></a></p>
<p><strong>3.</strong> In this category there should be a default item called &#8220;box&#8221;. Double-click on the box item or select the item and click on the small tick icon at the bottom of the menu.</p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate3.jpg"><img class="alignnone size-full wp-image-516" title="posercreate3" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate3.jpg" alt="" width="153" height="97" /></a></p>
<p style="text-align: justify;"><strong>4.</strong> The box will now appear in your scene. At this stage you can leave it at the default size or you can scale it up to your preferred size.</p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate4.jpg"><img class="alignnone size-full wp-image-517" title="posercreate4" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate4.jpg" alt="" width="460" height="363" /></a></p>
<p style="text-align: justify;"><strong>5.</strong> I usually rescale the cube to match the height of the human figure, in this case about <strong><em>700%</em></strong> and move it off to one side next to the figures.</p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate5.jpg"><img class="alignnone size-full wp-image-518" title="posercreate5" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate5.jpg" alt="" width="460" height="365" /></a></p>
<p style="text-align: justify;"><em>Now comes the tricky bit &#8211; the exporting of the Poser scene to Wavefront .OBJ files</em></p>
<p style="text-align: justify;"><strong>6. </strong>Select the <em>File&#8230;Export&#8230;WaveFront OBJ</em> menu item. Now deselect all the items<em> (removing the X in the Universe list item usually works) </em>and then select the first figure AND the box_1 item which will usually be at the very bottom of the hierarchy list. A small X should appear in the box next to the body part in the Hierarchy Selection window.</p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate6.gif"><img class="alignnone size-full wp-image-519" title="posercreate6" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate6.gif" alt="" width="282" height="466" /></a></p>
<p style="text-align: justify;"><strong>7. </strong>After selecting the directory to export to and the name of the OBJ file, the next requestor will appear. Select the following options:</p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate6.jpg"><img class="alignnone size-full wp-image-520" title="posercreate6" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate6.jpg" alt="" width="358" height="214" /></a></p>
<p style="text-align: justify;">The Export progress window will appear&#8230;</p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate7.jpg"><img class="alignnone size-full wp-image-521" title="posercreate7" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/posercreate7.jpg" alt="" width="310" height="123" /></a></p>
<p style="text-align: justify;">Now most of the hard work is behind you. It is now time to get the files imported into Bryce&#8230;</p>
<p style="text-align: justify;">Each figure in the Poser scene has now been exported to an .OBJ file with a &#8220;scale cube&#8221; attached. Bryce&#8217;s Import functions can now use that to scale the figures correctly.</p>
<p style="text-align: justify;"><strong>Importing into Bryce</strong></p>
<p style="text-align: justify;"><strong>1.</strong> Select the <em>File&#8230;Import Object&#8230;</em> menu item and select the first of your figures with the scale cube. Because the files are now relatively small you will not get the dreaded &#8220;out of memory&#8221; error.</p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport6.jpg"><img class="alignnone size-full wp-image-522" title="bryceimport6" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport6.jpg" alt="" width="460" height="235" /></a></p>
<p style="text-align: justify;"><strong>2. </strong>When the 2nd file is imported the success of this method will already be visible &#8211; perfect scaling and perfect placement. <em>(And it works on any number of imported objects)</em></p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport7.jpg"><img class="alignnone size-full wp-image-524" title="bryceimport7" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/bryceimport7.jpg" alt="" width="460" height="236" /></a></p>
<p style="text-align: justify;"><strong>3.</strong> With all the figures imported, you can then go about getting rid of the scale cubes. They are not needed anymore! Hold in the Ctrl key <em>(On the Macintosh the &#8220;Command Key&#8221;)</em> and click on one of the scale cubes. A pop up menu will appear and the items in the immediate area of the <em>Ctrl-click</em> will be listed.</p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/ctrlclick1.jpg"><img class="alignnone size-full wp-image-525" title="ctrlclick1" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/ctrlclick1.jpg" alt="" width="342" height="370" /></a></p>
<p style="text-align: justify;"><strong>4. </strong>Select the scale cube from the menu. It will be listed as &#8220;box_1_1&#8243; or something similar. The scale cube object within the imported group will now be highlighted. Press the Delete key and the scale cube will disappear. Repeat this step with all the redundant scale cubes. You can now place the remaining groups into one large group for final placement.</p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/group1.jpg"><img class="alignnone size-full wp-image-526" title="group1" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/group1.jpg" alt="" width="420" height="369" /></a></p>
<p style="text-align: justify;">A side view of the figures show that their scaling and positioning is perfect.</p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/group2.jpg"><img class="alignnone size-full wp-image-527" title="group2" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/group2.jpg" alt="" width="336" height="314" /></a></p>
<p style="text-align: justify;"><strong>5. </strong>Now you can set up your Bryce scene further, adding lights and textures.</p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/final1.jpg"><img class="alignnone size-full wp-image-528" title="final1" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/final1.jpg" alt="" width="460" height="235" /></a></p>
<p><a href="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/final2.jpg"><img class="alignnone size-full wp-image-529" title="final2" src="http://hamfast.bryce-alive.org/wp-content/uploads/2011/05/final2.jpg" alt="" width="460" height="235" /></a></p>
<p style="text-align: justify;">Even if minor amounts of rescaling are needed or the positioning is a few Bryce Units out, it is easy to align and scale the figures using their attached scale cubes. Of course you must leave the scale cubes intact to do the adjustments and then delete them!</p>
<p style="text-align: justify;">The basis of the above scene <em>(the rocks and the water)</em> were taken from the &#8220;Real World Bryce 4&#8243; CD-ROM that came with the book. Copyright for this scene therefore belongs to Susan Kitchens.</p>
<p style="text-align: justify;">Being a typical human being I am sure that I have made some mistakes, and places where improvements can be made. Let me know , and I will certainly try to improve it.</p>
<p style="text-align: left;">Happy Scale Cubin&#8217;</p>
<p style="text-align: left;">Hamfast</p>
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		<title>Work in Progress &#8211; May 2011</title>
		<link>http://hamfast.bryce-alive.org/work-in-progress/work-in-progress-may-2011/</link>
		<comments>http://hamfast.bryce-alive.org/work-in-progress/work-in-progress-may-2011/#comments</comments>
		<pubDate>Mon, 30 May 2011 20:55:03 +0000</pubDate>
		<dc:creator>David Wiles</dc:creator>
				<category><![CDATA[Work In Progress]]></category>

		<guid isPermaLink="false">http://hamfast.bryce-alive.org/?p=440</guid>
		<description><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/H_of_T_render02a1-232378_300x200.jpg"/></p>My second-latest image &#8211; Helen of Troy &#8211; the Second Act was based on an earlier work I did when experimenting with Marvelous Designer 2 which allowed me to create realistic clothing for Helen like no other program has done before! This program blows the Poser Cloth Room simulator out of the water, for realism [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/H_of_T_render02a1-232378_300x200.jpg"/></p><p style="text-align: justify;">My second-latest image &#8211; Helen of Troy &#8211; the Second Act was based on an earlier work I did when experimenting with Marvelous Designer 2 which allowed me to create realistic clothing for Helen like no other program has done before!</p>
<p><span id="more-440"></span></p>
<p style="text-align: justify;">This program blows the Poser Cloth Room simulator out of the water, for realism and ease of use! MD2 was able to create the look and feel of a typical Mediterranean costume which was then exported as a OBJ file and imported into Poser.</p>
<p style="text-align: justify;">I did a bit of research on Greek architecture and opted rather to for a Minoan look to the building. I based the architecture on the Knossos Palace in Crete &#8211; the pottery torch holders too. Hexagon was used to create the environment.</p>
<p style="text-align: justify;">Here are some of the test renders from the original &#8220;Helen of Troy&#8221; image as well as renders of the environment &#8211; actually rendered in Bryce 7 being more speedy to setup than Vue 8 or 9.</p>
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		<title>Mastering Bump Maps for Poser and Bryce</title>
		<link>http://hamfast.bryce-alive.org/tutorials/mastering-bump-maps-for-poser-and-bryce/</link>
		<comments>http://hamfast.bryce-alive.org/tutorials/mastering-bump-maps-for-poser-and-bryce/#comments</comments>
		<pubDate>Mon, 30 May 2011 13:22:43 +0000</pubDate>
		<dc:creator>David Wiles</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://hamfast.bryce-alive.org/?p=434</guid>
		<description><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/bumptut-28488_300x200.jpg"/></p>I discovered DAZ3D had gleaned my old tutorial from the original Poser Arcana, hence the author being &#8220;Anonymous&#8221;, but it was mine originally&#8230;really! It is important to understand and appreciate just what bump maps are capable of, and how they can be used to enhance your Poser- and Bryce-created artwork. In this tutorial you will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://hamfast.bryce-alive.org/wp-content/uploads/et_temp/bumptut-28488_300x200.jpg"/></p><p style="text-align: justify;">I discovered DAZ3D had gleaned my old tutorial from the original Poser Arcana, hence the author being &#8220;Anonymous&#8221;, but it was mine originally&#8230;really!</p>
<p style="text-align: justify;">It is important to understand and appreciate just what bump maps are capable of, and how they can be used to enhance your Poser- and Bryce-created artwork. In this tutorial you will be creating a bump map for the nude Poser Male to make it look like he is wearing a tight-fitting body suit, building in some wrinkles and surface details with the bump map.</p>
<p style="text-align: justify;">I often feel that bump maps are the most underutilized tool in the 3D artist&#8217;s arsenal, and this tutorial hopefully will give you a bit more insight into how to create and work with them and to get them working for you!</p>
<p style="text-align: justify;">Now onto &#8220;<a href="http://artzone.daz3d.com/wiki/doku.php/pub/tutorials/textures/textures-poser03" target="_blank">Mastering Bump Maps for Poser and Bryce</a>&#8220;&#8230; (found on the DAZ Artzone Wiki)</p>
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